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film making

If you’re in any business, it’s a good idea to get to know your target market. You should also understand those you need to sell to. For writers and directors, that means putting your feet in the shoes of producers.

Over at the USC podcast page, you can find what Suzanne Todd has to say about producing. She gives advice to directors and writers too. Suzanne produced Memento, the Austin Powers films, Boiler Room and Across the Universe. She uses a little shorthand that is best understood by students and almuni. Each course in a specific field has a three digit number associated with it. The method at USC is that everyone works on a film in each of the major roles. As part of the DP course, you DP on someone’s film. As part of the editing course, you edit someone else’s film.

She was one of the few people in her class that wanted to be a producer. Most wanted to be writers and directors. This podcast won’t tell you how to learn from producing many indie movies before getting a studio deal. Suzanne started with a studio deal. She does talk about the division of labour and the nature of development.

One hour 20 minutes in, she talks about how to select what projects to work on, and what to leave to others. She says that although you might think a script or a film will be successful, you should only work on it if you feel that you have something to bring to it personally.

The trick is to get yourself in the position where you have that choice. Some people think it’s a good idea to wait until the right thing comes along.

As David and I walked through the Louvre’s courtyard, we discovered a display sponsored by the Museum of Flight at Le Bourget. Two real helicopters were parked there: one from 90 years ago and a modern helicopter operated by the French Marines.

That reminded me that in films and TV shows that feature helicopters, we never see the landing gear retract or deploy. Up to very recently, nearly all sequences of aeroplanes taking off featured footage of the undercarriage retracting. Sometimes we see the wheels deploying before a landing. It shows that the plane has taken off and has now committed to flying off. It won’t land any time soon. For some reason I’m always looking at helicopter skis and wheels in movies. One moment they are deployed. In the next, we see a smooth bottomed vehicle flying through the air. Unless our hero needs to hang from or go out on the skis to shoot the baddies.

The fact that this is never shown, means that we don’t need to see it. I suppose it’s that we know that helicopters take off and land wherever they want. Wheels and skis can be redeployed as needed. It follows that we are likely to favour shots as punctuation in the stories that we tell that seem to show a simple piece of information (‘the wheels are up’) that conveys a more advanced idea (‘they are committed to their journey – there’s no going back’). In this case, helicopters use a different language.

There’s lots of room for buttons on the iPod Touch home screen. How about:

Final Cut Server client: Stream the current version of an FCP project. Make selects and simple edits (a la iMovie 08) on an FCP project on a server somewhere using a gestural interface

AppleHome: stream my 100GB+ collection back home to me whenever I have Wi-Fi access

Sling-Pod: stream my TV tuner signal to me

Over the weekend a friend of mine brought over some footage that he wanted to review with me. This was from one of those ‘say let’s have the party right here’ moments he was part of a few months ago. He was on location hanging around with his part of the crew with a couple of days off between shooting days. The gang dropped in on a friend and after a few hours of R&R, they came up with an idea. They had lights, cameras, sound equipment, a good location and talent. Why not shoot a quick short? Actor friends were called, they turned up.

The film was a single scene short with a twist in the coda. The single scene required a group of five to ten actors to improvise on a theme for a while. Then one would deliver a line in the coda that would change the way we saw the previous scene.

So, Saturday was the day to review the seven tapes that were produced that day. 18 months after the shoot. The people involved are busy people, it took time for my friend to ask me whether I could help out. That meant that memories of what was shot, what worked and what might not have worked had faded a while ago. At least he would be seeing the footage with an eye that was almost as fresh as mine.

It turned out that there were problems with what they had. As the sun went down, the many windows in the location turned into mirrors. Some of the lighting was visible in the reflections. Maybe that could be matted out. We had problems finding out which tapes had the production sound. It was a three camera shoot, so the recordist connected their mixer to one of the cameras. It was the one on a locked off wide, but the levels were so low that dialogue could only be heard clearly when my amp was at 10. It’s usually set somewhere between 2 and 3.

But the main problem wasn’t in the sound and picture. It was the direction. The scene was that the actors are stuck in one location for an hour or so. The improvisation they came up with followed the initial direction well, but it didn’t lead anywhere.

Each actor was told to come up with a character on their own and reveal it during the improv. The actors were then filmed non stop for 50 minutes. The tapes were changed, some notes were given and they went at it again for another 30 minutes.

As my friend watched, his estimate of how many useful minutes of footage we might get reduced as time went on. ‘We should be able to make 15 minutes out of this,’ was his initial estimate. This changed to ‘hopefully we might be able to salvage 5 minutes’ then onto ‘I don’t think we’ll be able to get 30 seconds’.

I think that my friends will learn from this. Being amongst film crews is very different to leading the crew and developing the story with the actors.

I suppose the next time they’ll have more plans of how to direct the actors to produce work that can be used. I would suggest a non-camera rehearsal to discover what characters the actors had come up with. Then the group could be directed to improvise for five minutes – such that person C wants something, with person E resisting. A, B, D and F ending up supporting one side or another or abstaining from the conversation. After some sort of resolution, the director could come on and choose new protagonist and antagonist and a new target. After another five minutes the director and group can review where that led. They then have the choice to explore futher along that line, or to redo the segment to see if it leads somewhere else.

If they developed the story this way, they would have ended up with a series of clear beats between people. Mini-scenes that could be extended, modified or removed. Stuff that could have given the director a choice about what to include and what to omit.

And if that didn’t work, they would have learned from that and gone on to do better.

‘Pain is the best teacher’

I was listening to an edition of Creative Planet’s Digital Production Buzz podcast where they talked to some people from DTS about digital restoration work (32 min 39 sec in).

DTS have a system that has enough maths in it to calculate what was originally captured on the film negative. The work isn’t done by eye, by expert restorers. This system understands the maths of lenses, emulsions, stocks and film grain to calculate what detail has gone missing over the years.

This runs counter to the a blog post referred to me by Jean P. It covers what information about our current movies will make it into the future for scholars to research the 20th and 21st centuries.

The element of he DTS story that is relevant to today’s production is that they can use the same restoration technology to solve problems that are all too common right now. They talk about recovering footage from footage that is processed incorrectly and even dealing with footage that is shot out of focus! They also can increase resolution from SD to well past HD…

Their system is not real-time, but it can deal with digital files as well as celluloid. This isn’t a photochemical process. They apply mathematical equations to digital files. They say they are solving digital signal processing problems.

One of their secrets is using information from adjacent frames to gather information about the current frame. Even when a camera is locked off individual film grains or digital pixels receive slightly different light information from frame to frame. Very few shots have cameras that are locked off completely solidly. Cameras move. Subjects move. The differences between frames provide the extra resolution. They take this information to understand what light would have been captured between the film grains and digital pixels. They use that information to give more detail for every frame.

This means that your old Hi-8 or home DV footage may hold enough information to be scaled up to HD or better in the future. Now this software is only available from DTS. One day we’ll have the software and processing power to do this for our own footage.

At last we’ll have technology in the real world that will be able to do what they do in movies and TV shows like CSI and other police procedurals: select a small part of a video image and press the button marked ‘Enhance!’

My tip for security camera designers: improve the number of pictures you take a second at the current resolution for signal processing tools to be able to reveal details never seen before.

…is to spend less money than you’ll earn!

My visit to the Cannes Film Festival last year taught me that below the line is where I want to be. For the forseeable future.

I read a table of figures in the Hollywood Reporter that listed the going rates for selling all rights for movies in non-US markets in 2005-06. Here’s a excerpt:

Going rate for all rights in non US-markets in $000 for a film budgeted at $3 million
Hollywood Reporter, May 2006

France 160
Germany/Austria 300
Greece 30
Italy 250
Netherlands 80
Portugal 40
Scandanavia 225
Spain 150
UK 200
Europe total 1435
Australia/New Zealand 75
Hong Kong 25
Indonesia 30
Japan 300
Malaysia 25
Philippines 35
Singapore 30
South Korea 275
Taiwan 100
Asia/Pacific Rim total 895
Argentina/Paraguay/Uruguay 40
Bolivia/Ecuador/Peru 20
Brazil 100
Chile 25
Colombia 20
Mexico 100
Venezuela 20
Latin America total 325
Czech Republic/Slovakia 50
Former Yugoslavia 15
Hungary 60
Poland 75
Russia 175
Eastern Europe total 375
China 40
India 40
Israel 15
Middle East 20
Pakistan 10
South Africa 30
Turkey 60
Others total 215
All non-US markets 3245

For example, if you have a movie that had a budget of $3 million, then selling the distribution rights in the UK would get you an average of $200,000. If you sold it to every country in Western Europe, you’d get $1.4m. Eastern Europe brings in $375,000. China pays on average $40,000 for distribution rights! This adds up to $3,245,000 for all non-US rights.

Not very much.

The US rights usally get you four to five times as much as the UK rights. That means another $900K on top. So if you get US rights and sell rights to half of the world, you’d get £2.5 million in total. Selling the rights to half the world is the most you can reasonably expect. Then you need to factor in your sales agent (aka producer’s rep). They charge 15%-25% to close the deals at film markets like Cannes. It also takes a long time for this money to come in as deals are done. You get your first money 6 months into the process, as the major countries are sold, your income slowly falls to nothing for another two years.

But what are you selling for your $200,000 UK rights? If you are a new producer without much clout, you are selling everything. The UK distributor can show it in as many cinemas as they like, press as many DVDs as they want and get whatever they can for cable, satellite and TV showings. You get none of that. They get to exploit your film for seven to fifteen years for that one-off fee of $200,000!

These are the figures for average deals for new producers. I suppose the trick is to have an above average film – and be a producer with more experience and clout! That’s why I like being a line item in a budget that is purely based on a weekly rate and number of weeks worked…

…sometimes a worrying phrase. In a USC podcast, Jane Espenson talks about the difference between compelling ideas and compelling characters. She’s using the example of sci-fi, but this also applies to stories where writers and producers are campaigning, or have some sort of message they want to give:

The reason why a lot of people think that they don’t like sci-fi is because they are remembering the heavy-handed Star Trek episodes like the one with the character with a black and white face. There’s no characters in this show, there’s just an idea: “racism is bad.” That doesn’t suggest two characters having a really interesting revelation about each other. It could, but it doesn’t necessarily. I think that the new Battlestar Galactica is a show that’s about people and that Firefly was too. I think that’s much more interesting…

She went on to say that shows like The Twilight Zone were about nifty little ideas – less so about character interactions.

Listen to the rest of the podcast to hear how finding the right character to explore an interesting situation makes the story much more rewarding.

She also talks about writing scenes where you are constantly change allegiance between two people in a scene. You find yourself feeling sympathy or even agreeing with the antagonist. She got her job exec producing Battlestar Galactica by telling the creator that she liked the show because there was no moral ‘cheat sheet’ for the audience: From show to show or from scene to scene it is hard to say who are the good guys and who are the bad guys. That’s compelling for audiences.

Visit her blog for a lot more on screenwriting.

When iMovie produces HD files, the resolution that is rendered is somewhat lower than 1280 by 720. Steve Jobs has said that the native resolution of some HD cameras in the market is low enough to state that 922 by 518 movies produced by the new version of iMovie as ‘good enough.’

I have an Panasonic HVX200-E camera. It records DVCPROHD files onto P2 chips at 1080i25. It currently costs $4-5K. The native resolution is well below 1920 by 1080.

Panasonic say that you cannot have a small camera without having a small chip for the image to be recorded on. If you have a small chip, the size of the pixels recording the image gets smaller. Panasonic say that if the pixels get too small, then in low light situations, not enough photons will reach the pixels because the pixels are too small.

Here is a white paper that explains what the native resolution of their HVX200 camera is.

Here is a posting in the DVX User forum that goes some way to explain how you get 1080 vertical pixel images from from a chip with 540 vertical pixels.

Understanding exactly how the the CCD in the camera used to capture your images helps a great deal when designing a workflow that involves footage that needs keying.

Imagine if a company offered a new piece of editing software that said had that claim ‘You’ll be able to make edits between shots that are precise to down to the second.’ Media professionals would find this sort of claim ridiculous. “You need to be much more discerning when making an edit. A frame either way makes a world of difference.” However, to the majority of those who would like to make films, down to the second is ‘good enough.’

This is the sort of feature Apple have introduced into the newest version of their consumer editing software, iMovie 08. They decided to limit the amount of control people have by getting rid of the timeline metaphor. In How much editing does the average person need? Steve Cohen talks about this.

Now think of the other applications that you use every once in a while. The ones that don’t help you in your career, but the ones you sometimes need to carry out a quick task with. Maybe there are some other features and metaphors that need to be thrown away to make your usage of that software that more intuitive.

These are for documentaries, but some of the documents will be useful for dramas too.

Here’s the list:

Standard release form A standard, non-payment, release form for use with documentary subjects
Confidentiality Agreement For times when you’re dealing with sensitive information
Freelance Agreement For both above and below the line, it’s useful to keep everything in writing when money’s involved
Location Agreement You’ll need this when filming on any private property not belonging to you
Sales Agent Agreement This could be one of the most of important bits of paperwork you sign
Music Recording Licence For the use of copyrighted music in your film

Found at The British Documentary Website.