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editing

Brian De Palma’s editor was the Artist in Residence at The Manhattan Edit Workshop. We’d just watched The Black Dahlia, and we had the opportunity to ask questions.

The film has a lot of voiceover – in the style of the 1940s movies that De Palma wanted to emulate. Bill gave us a couple of tips. Even if you know you are going to have voiceover in a scene, make it work without. It’s important not to introduce the voiceover too early in a scene. Establish location first. Make sure the audience has taken in the scene’s pictures and sound. Then let them see the characters – understand their initial roles in the scene. Make sure that when you do introduce the voiceover that it doesn’t distract from what is on screen. The voiceover overpowers most images and sound from the scene, so be careful.

Start the voiceover at the point the audience becomes curious as to what is going on.

In the Black Dahlia and Assault on Precinct 13, Bill put some fades to black between scenes. We asked him if that was due to act breaks. In some cases it was, in others he said that fades can be used for another reason.

If you do not want the emotion from one scene to be carried into the next, fade to black between scenes.

Bill said that filmmakers know that the effect of one scene on the next might be too strong – it is a good idea to give people time to think on what’s happened, and permission to start a new emotional line in the following scene.

Once editors have worked with directors for a while, they should be able to read the dailies. They can tell how the director planned the scene to be put together. That’s the version you should show the director first – even if you think that there are better ways of doing it. If you omit dialogue, stay in the master when there are many cutaways; start distilling the scene, the director will want to see footage the way they planned in the first place. There might better ways of making it work, but they need to see the way they planned to do it in the first place.

The first version of the film should show all the scenes that the director shot. That is, even if not all the scenes need to be in the film, the director and producer need to see a version of all that was captured. The editor can also create their version in parallel, but the first version to look at will be the ‘script assembly’ version.

After refining the film, fixing scenes, changing the structure, Bill likes to go through each of the scenes again, looking at all the dailies for each scene. It may turn out that once the scene it cut into the film, an alternate reading of a line may work better for the film. This can be seen when the scenes are in context.

That was some of what he talked about that wasn’t specific to the films we saw.

On Friday, Bill Pankow, Brian DePalma’s editor came to visit the classroom. He talked about The Black Dahlia and Redacted, Brian’s next film.

We asked him questions about specific films and about editing in general.

I asked about the reel change marks that I saw during the new Die Hard film. Films used to be delivered in a series of 20 minute reels. Cinemas used to have two projectors for each film. The first reel plays on the first projector. The second reel is threaded into the second projector. Ten seconds before the first reel runs out, a mark appears in the top right corner of the screen. The mark looks like a cigarette burn in the film. That prompts the projectionist to switch the projectors over when they see the second cigarette burn, which appears a few frames before the end of the reel.

The reason why this is important for editors is that it isn’t advisable to have a reel change within a scene. We have to allow for a few seconds of the film after the reel change not to be shown. The projectionist may switch too late, and the first few frames of the next reel may be missing – they are the frames left dangling on the outside of the reel if the leader isn’t re-attached properly.

That means we can’t have any important frames in the first few seconds of each new reel. Also the score and sound shouldn’t carry across reel boundaries or there will be a jump in the soundtrack.

This means that you need to bear in mind reel breaks when putting your film together. You need to ‘balance the reels’: make sure that each reel is as close to 20 minutes in length as possible, but not over.

These days films are played using a single huge platter connected to a single projector. So why are there the same marks in modern films? Bill said that films still need to be projectable in reels for executives and for festival showings.

Yesterday the Manhattan Edit Workshop class went to Splash Studios in Chelsea. Pete Levin gave us a tour and told us a great deal about the sound component of postproduction. At places like Splash we are known as ‘picture editors.’

The cliché is that sound accounts for half the movie going experience: If the picture is good, but the sound is bad, then the movie is bad. But so-so pictures can be saved by great audio.

It’s a pity that producers and directors do not spend as much time selecting their sound recordist as they do their picture recordist (director of photography).

Just as picture editors solve production problems, so do sound editors, sound designers and mixers.

The production process for sound is divided into two stages: preparing the sound elements, mixing the sound elements.

Preparing the elements starts of injesting in the correct format, editing the dialogue, sound effects and score to make them ready for the mix.

A dialogue edit is needed to make sure that each transition between sounds is not noticeable by the audience. It is the nature of a hunter and hunting creature that our brains are especially attuned to a change in sound. When we were hunter-gatherers having a good sense of hearing and a brain to interpret sound meant that we could eat instead of being eaten.

It is the nature of production sound – sound recorded on set or on location at the same time as the picture is recorded – that each recording setup sounds slightly different for the any other. Take location recording for example: a scene between two people talking in a diner. The scene starts off in a wide master shot. We then cut into a two shot, then further into over the shoulder shots, followed by close-ups. Each time the camera is moved, the microphone needs to move. Closer to traffic, away from a wall that reflects sound, closer to clothes that absorb sound. This gives each recording a different ambience along with a different set of background noises. The general background sound heard on location is known as ‘tone.’ Tone is different in different sorts of locations. The size of the room, the materials that go into its construction, the location of the building that it’s in. That’s what makes a mortuary sound like a mortuary, a café like a café and a police station like a police station.

If a dialogue edit weren’t done, you’d hear the ambience and tone change every time the picture editor made a sound edit. Picture editors don’t usually edit picture and sound at the same point, but they do need to make the edits, and the sound editor can smooth out the transitions in the sound edits.

The main technique used is to gather as much tone as was recorded for each microphone placement, and use that to extend each sound edit so that the tone can cross-fade into the tone for the new shot.

For example, our two people talking the café. It is common for editors to cut to the person reacting to dialogue so that we can see what they are think of what is being said, and so that we can see them preparing to respond. We then usually let the shot play so that we see and hear them reply. They might reply less than a second after the first person has finished speaking (in fact people in real life usually start talking during the last syllable of the phrase the other person is speaking). As the room tone being recorded during dialogue for the first person is usually different from the tone for the second if a dialogue editor didn’t hide the edit, the audience would hear an abrupt change in room tone between the first and second speaker.

Dramas are usually shot and edited so that audiences believe that the scene is playing out in real time (with multiple invisible cameras and multiple invisible microphones and invisible crews recording everything). The trick of picture editing is the hide the picture edits so that the audience doesn’t notice the transition between shots. It is the same with sound editors. They use different techniques to achieve their goal.

Dialogue editors use pieces of room tone to extend the outgoing audio track by a few seconds, and use the room tone that matches the tone of the incoming audio to make the incoming audio start earlier. That means that this dialogue is ready for mixing. When the scene is mixed the sound mixer can fade up the tone for the second shot during the last few seconds of the first shot, he or she can then fade down the audio of the first shot during the first few seconds of the second shot. Sound mixers know how long these crossfades need to be to hide the edit in the audio.

Adding tone to dialogue tracks also helps when you need to change or replace the dialogue on another track. When actors come into the studio to record replacement words, there needs to be the tone of the room the scene they are reworking underneath the new dialogue.

As well as the dialogue, sound is made up of sound effects: Foley and otherwise. Foley effects are the sounds that people make in their everyday life by interacting with their environment. The most obvious is their footsteps. It is not usually possible for sound recordists to record each footstep actors make. People make other sounds too: they open doors, handle cutlery, plates and glasses. Their clothes make noise as they rustle. These are the kind of sounds that we don’t notice until they are absent from a scene. Other sound effects include traffic, the noises that bits of equipment make in the office or home.

There are many libraries of sound that you can license or buy. A lot of the time these sounds don’t quite match the pictures you have. You can modify a lot of sounds to suit using software plug-ins, but the best solution can be record the sounds yourself. This is where sound designers ‘worldise’ sounds: if sound is coming from a TV, radio or other mechanical device it is simpler to play the sound on the device and record that. Simpler than spending hours tweaking the sound using software in the computer.

Places like Splash Studios also record dialogue that needs to be replaced. This can happen because there was a problem with the original recording, or a line of dialogue needs to change for script or censorship reasons. This process is known as ADR. This stands for Automated Dialogue Replacement (or Automatic Dialogue Replacement). The trick with good ADR recordings is to position the microphone in such a way that the recorded sound matches the picture. If you take account how far the audience feels they are away from the actor on screen, that’s a clue to how far you place the microphone from the actor.

Once you have gathered the sound elements together, it is time for the mix. For each sound, the mixer has many choices to make: position, relative volume, and EQ.

Position: where the sound should be positioned in the sound field. The choices for stereo soundtracks range on straight line from left to right. The choices for five-channel sound range from left to right and from front to back as well.

Relative volume: How loud the sound should be compared to all the other sound in the scene. A telephone ring should be quiet when being played in the background to enhance the feeling of being in a busy open plan office. A telephone ring should be very loud if it heralds the call that the protagonist of a scene is waiting for.

EQ: The set of frequencies that are used to play a sound can be modified by changing the EQ setting: how bass-y or tinny you want the sound to be.

Once these choices have been made, the sound mixer can start coming up with mixes for scenes.

The process for post-production usually has the sound house create a pre-mix with the materials supplied from the production. This will allow for a dialogue edit, and will use the sounds gathered by the picture editor to make the best mix possible before sound design and Foley work is done. The director and producer listen to this mix and give notes to the sound team who then go on add sounds not captured during production.

Of course many of the productions new editors will be part of will have little or no budget for a separate sound editor. That means that picture editors need to learn a little about how to edit sound.

Pete’s strategy is to organise the sound. Keep dialogue on the same set of tracks. Keep Foley together, keep other effects together. Create separate tone tracks. Keep score on other tracks. Get organazized. Don’t worry about learning the software: spend your time learning to listen to the audio – then you’ll start having some idea as to what you want the software to do.

If you want to learn more about sound editing, take a look at The Film Editing Room Handbook by Norman Hollyn. It was last updated in 1999, but still gives an overview of sound editing and very detailed look at the relationship picture editors have with sound editors.

Today Josh gave us an insight to some of the strategies he employed to cut the feature documentary ‘Barbecue is a Noun.’

When the co-directors first went out to make their film, they interviewed many people on the subject of Barbecue – the cuisine from American South. Each interview followed on from the previous one: ‘Let me tell you who you should also talk to…’ That meant that they ended up very many hours of footage of people talking about and demonstrating barbecue cooking. They went to Josh to find out if they had enough for a feature documentary.

After viewing the ‘best 35 hours’ in the directors’ opinion, he thought there was. The trick was to find the characters in the footage. The people that are most interesting to be with are a good place to start. The people most suited to be documentary subjects are those people going through the biggest changes in their life.

It is much more gripping to be following the story of a man who plans to give up a 20-year career with the government to risk it all on the dream of starting a new business selling the best Barbecue food in the US than it is to follow a restaurateur who’s having problems with her suppliers.

This also applies if you like the idea of building a documentary around a person who you think is very interesting. They may have had an interesting life. They may be quirky and original. Concentrating on a story that demonstrates the biggest change they can go through best brings out their personality. The way they are tested will bring out the character that you think will interest your audience.

The big danger with talking about this film meant that most of us left class this afternoon with a hankering for some real Barbecue. Fortunately, it looks as if our final day class meal will be the best barbecue you can get in New York City.

That’s the thing about being a professional editor. You need to make it seem that whichever system people provide, that’s the one you are most happy to use.

So I’ve started writing a guide to Avid for Final Cut users. If any of it doesn’t make any sense, please comment!

From the book First Cut: Conversations with Film Editors

Tom Rolf, editor of French Connection II, Taxi Driver, War Games, 9 1/2 Weeks, Jacob’s Ladder and Heat:

If you play too much on one side of the screen and not come around and play on the other, it starts titling and it’s uneven storytelling. As a guiding force, I tend to cut on punctuation. Any kind of hesitation gives me the chance to get in and come around the other side. But to cut arbitrarily in the middle of a word drives me crazy. Some people do it, and I thing that’s just carelessness and/or they don’t have an ear for it, or they disagree with me! So be it. We’re in the same field as the storytellers but we’re providing the images. We’re not using your imagination like radio, but showing you what’s there. So you have to be careful of the rhythm. At the end of WarGames, when there were so many different elements coming together – there was a bomb, a nutty colonel, codes – they all had to mesh. I think I went back and reworked three and four times until the rhythm was right.

There are no absolutes in cutting films. I do have some self-imposed rules that are as close to absolutes as they can be. I hate to cut straight in. I try never to leave an empty frame of anything for any reason; there always has to be something, even if it’s a mood that you want to try with a sound effect like crickets and birds. I never put music in when I run a cut with a director because I think music gives a false sense of confidence that the scene is working. The one false element in any movie is the music. It’s totally emotional and out of left field, and I’ve always had a little problem with it because I think it tends to support the picture. To run a cut, put in a few sound effects, like gunshots or birds or wind, whatever the story is, just so it isn’t totally dry. I’d much rather hear if the story is working. They you know if you augment it with music, you can make it that much more compelling. Putting music in too early allows the fat to remain on the film because it becomes more acceptable.

I like to overlap a lot, a personal preference. Another of my minor laws, I never let an actor start his dialogue offstage. He should start onstage and then segue into whoever else is reacting to it…

…Since you’re dealing with diplomacy, it’s a difficult position to be in sometimes, and if you’ve got a very big ego yourself, then you’ve got a problem. If you’re bright enough to discuss a problem or to try and change someone’s mind because it makes sense, great. You could be strong in that way. When someone says “What do you think?” and you say, “I think that it’s shit and you ought to reshoot it,” that’s strong enough! But you can’t be a lackey, you have to be your own person…

…Editors have to be malleable, have a good sense of humour, and be patient. I’m basically a lazy editor, so that the first time I cut something, I try to make it as good as it can possibly be, knowing that in the back of my head that I’m going to go back anyway and change it anyway because although it might be good for that sequence it might not be good for the overall picture. But I don’t think concsciously that I have to go back and coompress the picture. So I make my overlaps, stretch my dialogue, fill my tracks. I do all the things that many editors in their first cuts don’t bother with. They call it an assembly. I make a first cut. I do not like what I am doing to be referred to as a rough cut.

…A lot of times you want to get lazy. ‘I’ll fix it later.” Once you do that, you’re sunk. You think, “When I go through it again, I’ll catch it.” You never do, or if you try it’s too late.

The big event on the course today was our visit to Outpost Digital.

I thought that our wonderful tutor Jamie Hitchings would be giving us a tour. Our guide was Evan Schechtman. The tour was of much more than the facility – it was a no holds barred tour of how to get into the post industry.

He gave us a whirlwind tour:
1. The shared storage in the server room
2. A soundproof, prefabricated editing room
3. A larger room to host work done on commercials
4. A visit to the graphics department

…and we spent the rest of the time in an amazing conference room where Evan told us the truth about the post industry.

Evan started Outpost Digital in 1998. It is postproduction company built on the principles of using mass-market Mac hardware and commercially available Mac software to do everything that the other companies were doing with dedicated hardware and software systems. They have offices in both coasts and have strong links with companies all over the world. They have survived the last few years by knowing that their competitors aren’t the big facilities houses with kit that no one can afford. They need to make a case to entice those people who think that they can do it all at home on their multi-core Intel MacPro.

The technical ideas at the heart of their business are rock-solid reliable shared storage, and a deep understanding of compression and codecs. The shared storage (combined with flexibility of Final Cut Studio) means that any room with a Mac can be used for any task you might need in a post-production workflow. If a computer blows up, all you need to do is go into the room next door and continue editing. If a huge job suddenly comes in, all the computers in the facility can be roped in to help with the rendering or compression. In the case of compression and codecs, once you know how to compress video at high quality for an acceptable data rate, you can use consumer products to play, review and edit footage and projects. There’s no need for tens of HD playback systems when the output can be played back from any computer to any screen.

Enough with the advertising. Evan then talked about how to be a successful freelancer at Outpost Digital. He talked at twenty to the dozen, but I was able to make a few hurried notes (stuff in brackets is from me):

1. The more you know, the more powerful you are. The more you understand the software, the systems and the hardware the better. There is no ‘barrier to entry’ – all the software and information is out there for you to learn from.

Don’t be a PC user – he’ll probably be able to tell, and you won’t get the job.

HDV is the work of the devil. Get to know DVCPro HD. Apple’s Compressor is your friend. You might need to use another piece of software a bit earlier in your pipeline to prepare your video for Compressor. That’s Outpost Digital’s ‘secret sauce’.

2. Stop telling yourself that you are an individual: you are a business.

As soon as you finish your conversation with the person who is hiring you, send them an email confirming the verbal contract you have with them. Start that paper trail that both you and them will be able to follow.

Make sure that you turn up on time – by aiming to be there early.

Don’t be afraid to say ‘I don’t know’ – it is much better to say ‘I don’t know’ instead of guessing how to carry out a task and wasting hours getting it wrong. As soon as you say ‘I don’t know’ that is when you start learning.

You can dress how you like – as long as your underwear isn’t showing.

Speak clearly – in English. People need to understand what you are saying.

No breath or body odour. Carry gum if you need to.

Make sure you have all in the information with you on the first day for any required paperwork to be filled in.

Accounting is key. As soon as you finish the job send TWO invoices. The first goes to ‘Accounts Receivable’ via the old-fashioned postal system. State on your invoice who approved your hiring, and say when you want to get paid. This is usually ‘Net 30’ – if you have pre-arranged it, you could put ‘Due on receipt.’ The second invoice can be sent via email to the person who approved your hiring.

3. Your reel

Make sure you stick to one set of abilities. If you are a cameraperson, motion graphics designer and director as well as an editor, make the reel you send in just cover your work as an editor. If you get the job, and once people get to know you, then you can give them a reel of your motion graphics, or of films that you shot but didn’t edit.

Don’t waste time with complex ‘original’ DVD packaging. You don’t want to demonstrate your ability as a packaging designer. Use a standard Amray case. They stack well, go up on the shelf, their spines can be recognised from across the room.

Don’t go the other way and use a sharpie on a bit of paper. Get a good label for the DVD itself that goes some way towards hiding the brand of DVD-R you used to burn your reel onto. Make sure your name and contact details are on the disc label as well as the case – useful if the disc gets separated from the packaging.

Don’t waste time with an advanced DVD front-end. Unless you want work creating DVD front-ends. Demonstrate that you know about what typefaces and colours aren’t screwed up by the medium of DVD. The simpler you make it, the better.

Don’t lie about your contribution to a piece included in your reel. You will be found out. Make it clear what you are responsible for. Include a two or three line case study summary to clearly explain what you did.

If you have worked on long-form projects, choose two-minute segments that represent the best of your work. If you have a large variety of work, choose a piece of music and create a montage to match the music. Don’t put every edit on a beat – it may be easier to do that, but you should demonstrate a bit more variety in your choices.

4. Your abilities
A. Your skill
B. Your understanding of media, history, aesthetics
C. Your ability to get on with a wide range of people. You need the patience of a saint. You need to be a person the client doesn’t mind being with during a long render. If someone is hard to work with, you should have no problems at all with them.

5. Creativity by committee
Especially when producing commercials, you need to be able to deal with large groups of people coming to decisions in your presence. Many people feel that they haven’t made a useful contribution unless they suggest some sort of change. They feel that it might be bad politically if they say ‘I’m fine with that, I don’t think we need to do any more work on that.’ People need to justify their presence in these meetings. (My friend Matt Davis says that people like this feel that they always need to ‘mark their territory.’ It’s people like this that we have to clean up after.)

The worst examples of this are the ‘Frame Fuckers’. These people suggest moving an edit by single frames at a time. For these people you need to know the art of the zero-frame edit. You press a few keyboard shortcuts, re-arrange some windows, and play the unchanged sequence again saying ‘There, do you think that’s better?’ Nine times out of ten, they will say ‘See, I think that’s a lot better.’ (During yesterday’s masterclass with Bill Pankow, he said that most movie directors never talk in terms of how many frames to move an edit by. They just say ‘we need a little more’ or ‘a little less there’)

(Ironically, I’ve worked with some brand managers who have to handle ad agencies as suppliers, and most of the time the people from the agency do not know enough about the products they are selling and the brand idea they should be following. The ads they make are for their showreels and kudos from within the advertising industry.)

Went to MPEG this evening for Bill Pankow‘s editing masterclass.

He showed clips from the films he’s worked on over the years – including a deleted musical number from the Black Dahlia – burnt onto a DVD from his Avid this very morning.

Here are some of the things he said during and after the seminar.

If you have to choose between making a smooth cut between to a performance that isn’t so great and a jarring cut to the best performance, go for performance very time: “Performance is King… or Queen”

When you’re up for a job editing a film with a director that’s new to you, you get to close the deal by having a short interview. These last for twenty minutes or so, and revolve around the screenplay of the proposed film. As the editor, you should have read the screenplay and be able to come up with various complimentary things to say about it. Bill says that you on to a pretty sure thing by saying that the third act needs a lot of work, because the third act always needs a lot of work.

The director will want to know how forceful you’ll be about any ideas you want to contribute. Some directors what editors who will challenge their conceptions of the film, others want a pair of hands who won’t volunteer any of their own ideas. It’s up to the individual editor to work out if they can be one or the other. The main point of the meeting is to see if you’ll be able to get on with each other over a period of many months working together.

When starting a job, Bill likes to read around the subject. Sometimes the books are quite tangential to the source of the screenplay story, but he never knows what elements will bubble up from his reading and influence his ideas when making editing choices about the film.

Bill says that editors “make a large contribution to the writing of films.”

The highlights will be posted at the new section of the Manhattan Edit Workshop website known as ‘The Vault’ – a place where you can access clips of many famous editors talking tradecraft at previous masterclasses.

Jamie’s word of the week: Redonkulous. A fair description of the editor’s deal memo I’ve concocted. It’s for an imaginary editor with a lot of clout, because I was challenged not to leave anything out. Here is my attempt:

A huge deal memo

This is inspired by the course that I’m on, and by my friend Matt Davis, who’s helping me get more professional. I’ve been working as a freelance designer and editor for over seven years now, and have never needed any kind of contract. I’ve been very lucky with the clients I’ve worked with. The advantage of a document like this is that it codifies the agreement editors have with production companies.

That’s the health warning, it’s an approximation that is a good starting point for negotiation (once you’ve removed the clause about business-class travel to premieres)…

…for non deal-makers, at least you now have a new word to play with.

…you might want to see this one!

Donna took me along to Paula’s place near the Lincoln Centre to see a rough cut of ‘La Americana.’

This is the docmentary to see if you want to explore the dilemma millions of people all over the world face: Choosing between being with those you love and supporting those you love.

What would you do if you had to go hundreds or thousands of miles to earn money to support your family. Some people don’t see their families for months on end. For illegal immigrants, months can stretch out into years. Imagine leaving your daughter at home and taking the huge risk of attempting to enter the USA illegally in order to earn money that can’t be found in your native Bolivia. What if you left your daughter when she was six, and she was about to turn 15. Imagine how much of her life you’ve missed out on. What if by returning home you cannot support your family any more?

That’s the story of ‘La Americana’ – by Nick Bruckman, Jesse Thomas and John Mattiuzzi.

The film looked very professional: the ‘rough sound mix’ was perfectly fine, with lots of good music; the picture quality was great; the scenes were edited very well and flowed into each other very well. All there is to do is to sort out the structure a little: to concentrate on the primary story to be told.

The reason I’ve venturing an opinion is because the team from People’s Televison, the production company, came up with a detailed questionnaire for the audience that I enjoyed filling in. Of course they basked in the compliments, but the also invited detailed feedback on sections of the film that could do with some improvement.

Most of my ideas were about structure – which came from my understanding of screenplays. I hope my feedback was useful.