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A very few times a year, my plugins are available at 20% off the normal price. Today it means you can get my pack of 120 plugins for Final Cut Pro X for only $39. Please check them out very very soon.

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I’m maintaining a post on my new blog where I’ll add Final Cut Pro X 10.1 update resources.

http://alex4d.com/notes/item/final-cut-pro-x-10-1-resources

To help people work out which Macs work best with Final Cut Pro X, it is useful to refer to a standard speed test.

All but one of the MacBook Pros with Retina configurations do not have dedicated GPUs. New Mac software is depending more and more on GPU power. Editors want to know if the integrated Intel Iris and Iris Pro Graphics GPUs are powerful enough to run professional software well.

Early testing shows that Iris Pro graphics are better than many expected. Take a look at a new post at Bare Feats:

In the past we sneered at the integrated GPUs and their puny performance. Not any more. The Intel Iris and Iris Pro are every bit the match or master of discrete NVIDIA Mobile GPUs — at least when it comes to OpenCL acceleration.

Although it is great news that integrated GPUs are getting better, many are worried that the MacBook Pros should be avoided until Iris Pro has improved a little more.

A speed test proposed by FCP.co was to time the render of Final Cut Pro X’s built-in ‘Far Far Away’ title on a 23.975 1080p timeline. This test puts enough pressure on main memory and GPU memory to separate older generation Macs from more recent computers.

Over at the the FCP.co forum, qbe asked me to do the ‘Far Far Away’ test on my new late 2013 MacBook Pro 15″ using only the built-in Iris Pro Graphics and also on only the Discrete GeForce GT 750M GPU which I included in my BTO Mac.

It turns out that the test wasn’t tough enough to show a difference between the two GPUs:

MacBook Pro late-2013 Discrete GeForce GT 750M 2GB 18.8 seconds
MacBook Pro late-2013 Intel Iris Pro Graphics 1GB 19.2 seconds

I’ve come up with a test that shows the differences between these GPUs and other Macs…

The BruceX benchmark

BruceX is a small Final Cut Pro X XML file that you import into Final Cut Pro. It creates a very short timeline at the highest possible standard resolution that Final Cut can handle: 5120 by 2700 (at 23.975 fps). It uses standard Final Cut generators, titles and transitions. As it uses many layers of complex content, it requires lots of GPU RAM.

The benchmark is based on timing how long a Mac configuration takes to export the project to disk.

To use this import the XML file at

http://Alex4D.com/BruceX_Test.zip

…and time the export of a 5K master file from the timeline.

1. Have both QuickTime player and Final Cut Pro X open at the same time.

3. In Final Cut Pro X, go to ‘Final Cut Pro:Preferences…’ – in the Playback tab make sure ‘Background Render’ is off.

3. Use the ‘File:Import:XML…’ command to import ‘BruceX Test – 5K.fcpxml’ to create a very short but complex 5K project.

4. Click the new ‘BruceX Test – 5K ‘ timeline (this makes the Share command selectable)

5. Export the QuickTime movie by choosing “File:Share:Master File…’

6. In the dialogue box that appears, click the ‘Settings’ Tab

7. In the ‘Video Codec’ section choose a flavour of ‘ProRes’ (this instruction used to require H.264 but this selection caused exports to fail in OS X 10.9 – the version of OS X require by Final Cut Pro X 10.1 and the late 2013 Mac Pro)

8. In the ‘Open With’ section, choose ‘QuickTime Player’

9. Click the ‘Next’ button in the bottom-right of the dialogue box

10. In the Save sheet, choose a name and location for the export – export to your fastest drive connected using your fastest connection.

11. Get your stopwatch ready and time from when you click ‘Save’ until you see the movie open up in QuickTime Player (some testers report that the movie plays as black in some setups – this is likely to be the player having problems with 5K H.264, the movie is probably fine and will work in other players such as VLC)

12. If possible do the export at least three times. Your configuration’s BruceX Score is the average export time in seconds. Before timing the next export, restart Final Cut (otherwise the exports speed up each time because X does a little caching renders to save time).

BruceX Final Cut Pro X benchmark

These results include those posted at the FCP.co Forum and from BareFeats.com.

The results show that BruceX tests processor power, but also shows that Iris Pro Graphics has some way to go to match a discrete graphics GPU in the new MacBook Pro 15″ with Retina

MacBook Pro late-2013 2.6 Ghz Quad Core i7
16GB 1600 MHz
1 TB SSD
Discrete GeForce GT 750M 2GB GPU
OS X 10.9.0
88 seconds

MacBook Pro late-2013 2.6 Ghz Quad Core i7
16GB 1600 MHz
1 TB SSD
Iris Pro Graphics 1GB GPU
OS X 10.9.0
163 seconds

( To choose which GPU to use for the test on my MacBook Pro, I used gfxCardStatus by Cody Krieger – a Shareware app downloaded from gfx.io )

If you post results in the comments below, I’ll update the graph.

Although many Final Cut Pro X users were disappointed that Apple didn’t announce a new version on October 22, the day’s launches provided some interesting news.

The first of which is that most of the effects, titles, generators and transitions in iMovie 2013 were created using Motion 5, the animation software used to make plugins for Final Cut Pro X.

It is possible to open the titles, effects, generators and transitions built into iMovie using Motion 5.

Also, using an undocumented method unsupported by Apple, you can install Final Cut Pro X plugins into iMovie 2013.

More later today!

For many years computer users outside the US have complained about the disparity in hardware and software pricing for international purchases.

In recent years price differences have been less egregious, but for some vendors, it is still much cheaper buy software if you live in the US.

US UK UK price difference Australia Australia
price difference
Creative Cloud US$/year
New $599.40 $736.93 22.94% $576.59 -3.81%
Upgrade $359.88 $429.77 19.42% $345.91 -3.88%
Student $239.88 $249.63 4.06% $172.90 -27.92%
Teams $839.88 $1,028.68 22.48% $807.27 -3.88%
Premiere Pro CC only $239.88 $276.35 15.20% $230.57 -3.88%
Final Cut Pro X $299.99 $314.37 4.79% $288.34 -3.88%
FCPX + 3 year subscription $699.98 $792.26 13.18% $701.63 0.24%

If you search the internet for statements from Adobe justifying these price differences, you get this sort of thing (from an Adobe.com forum):

Local market conditions significantly influence our pricing – these include the costs of doing business in different regions and customer research that assesses the value of the product in the local market…

…the cost of doing business in the rest of the world is higher than in North America. That higher cost is reflected in some of our pricing and would remain no matter how customers chose to purchase. For example, customers will still read about our products through local press to whom we reach out; they will meet local Adobe sales people who conduct seminars, participate in user groups, and visit large customers; and they will rely on support resources that Adobe makes available in these markets. All of these efforts impact the business costs of securing the sale, whether that sale is delivered online or in a box.

 

Adobe pricing advice

I’ve made over 50 free plug-ins for Final Cut Pro X. If I produce commercial plugins, I’ll need to decide how much to charge for them. Given that Adobe have much a higher market research budget than I do, perhaps I should use that research to calculate any international price differentials. They believe that the UK market will bear a 15-20% increase over the US, who am I to contradict them?

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