Final Cut Pro X 10.0.1 update – Internal changes

This is a quick post listing a few of the internal differences between version 10.0 and 10.0.1 of Final Cut Pro X.

Updates in Final Cut Pro / Contents /Resources / en.lproj / PELocalizable.strings

A few extra messages associated with importing XML.

There are also some messages supporting those attempting to run 10.0.1 on systems with unsupported graphics cards:

    To ensure optimal performance, use a graphics card that meets minimum system requirements. For more information on minimum system requirements, visit the Tech Specs page on the Final Cut Pro website.
    This system does not meet the minimum system requirements for graphics cards. For more information on minimum system requirements, visit the Tech Specs page on the Final Cut Pro website.
    This graphics configuration does not support hardware acceleration, which is required to run Final Cut Pro X.
    Safe mode does not support OpenGL hardware acceleration, which is required to run Final Cut Pro X. Please reboot normally and try again.

There is also support for running in trial mode.

New UI elements added to the Final Cut Pro/ Contents / Frameworks / Flexo.framework / Versions / A / Resources / en.lproj / directory:

    FFAXELExport.nib
    FFAXELImport.nib

    FFAudioMatchWindow.nib

    FFColorBoardContentView.nib
    FFColorMatchWindow.nib

    FFDataListClipsView.nib
    FFDataListRoleSetTile.nib
    FFDataListRolesView.nib
    FFDataListRoleTile.nib
    FFDataListTagsView.nib

    FFMatchAccessory.nib
    FFMatchFooter.nib

So there is more internal support for AXEL – ‘Apple eXchange Editing Language’ flavour of XML (which is distinct from Final Cut Pro XML v1.0). Here are two consecutive lines of Final Cut Pro / Contents / Frameworks / Flexo.framework / Versions / A / Resources / en.lproj / FFLocalizable.strings:

    “FFXMLFORMAT” = “Final Cut Pro X XML, %@”;
    “FFAXELFORMAT” = “Apple eXchange Editing Language (axel), %@”;

In the same file there is some additional text to support roles, including a concept I haven’t heard of yet:

    “FFSetRole” = “Set Role”;
    “FFFocusRole” = “Focus Role”;
    “FFUnfocusRole” = “Unfocus Role”;

I wonder what ‘focus’ing a role means…

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